This question is for those who use Blender together with Gimp for post-processing, texturing, etc.
How to work in Gimp 2.10.8 as if you were working in Nuke or Blender Compositor? I'll explain:
In Nuke or Blender, I have the possibility to linearize the input data (if these are sRGB), how can I do this in Gimp?
In both Blender and Nuke, I can turn on and off the sRGB LUT that is applied in display, is there something like that in Gimp?
Gimp now works at 32bit float, but are the calculations done linearly or are there limitations?
In the output phase, how can I then return to sRGB by applying the LUT in the data?