I've been creating simple animations like the one shown here. But I want to find a way to speed up the process by making the path jitter (not the thickness) while keeping a uniform stroke thickness (I'm not looking for a brush). Ideally, I would do it in Illustrator or After Effects The animations look exactly how I want them to but the problem is the process is insanely dull and time-consuming.
1. I want a uniform line thickness and I want to be able to scale it easily, so have been free-handing the first frame in illustrator using the pencil tool.
Because I want it to wobble but not be too different from the original, I turn the first frame into a guide and free-hand with the pencil tool again. Like so:
3. Because a two-frame animation looks a bit weird and forced, I end up drawing a third frame using the guide, by which time, I just want to curl into a ball and die. This example is fine, but there are often several, much larger and more complex illustrations to do.
4. I then copy each frame into Photoshop and create a simple three-frame gif. Because I've labouriously drawn the same thing three times, I inevitably miss tiny bits, so I have to go add it in and copy back to PS, remove the dud frame and export again (sometimes a few agonising times).
The ideal tool would take the first drawing and randomise the path accuracy with a varying level of control. I don't mind cleaning up a few odd anchor points but this is ridiculous.
Please help me :(