How diamond affects:
Diamond is highly refractive material, it's effect is much more than partial transparency. The light bounces in a complex way inside the diamond until it happens to meet a surface near enough perpendicularly and gets out. Simulating it in 2D with distortions need an own version of the backdrop image and the environment on every face and the images on the faces are subdivided in a complex way.
Diamond - like many glass materials - is also dispersive i.e. R, G and B channels need different distortions. That's why a diamond can seem to sparkle in rainbow colors even in the white light.
To get a coarse impression of the needed richness I made the next 3D model:

A diamond levitates in front of a plate which has four bright colors.
The image above is not rendered photorealistically, but in the next image the diamond shape has got material =glass and I got something that at least resembles proper photorealistic rendering. I used an introductory version of Keyshot rendering program which uses ray tracing to generate the 2D scene.

The black and white come from the environment which is fixed in my elementary 3D program. There's snippets from all directions as you can see from a rotated image:

This is quite poor when compared to pro quality rendering software and it hasn't the rainbow color effect, but hopefully you got the idea that you need plenty of pieces of the background and the environment as a minimum. Milkiness is unnecessary as well as strokes
I say the job is hopeless in Illustrator as realistic effect, but for a plausible fake you can manually place colored pieces and carefully pick the colors from the backdrop image manually or with a programmed script. A stroke and the milky layer are useless, but an inner glow at the edges - one for the whole diamond or even one for each face can be good. See the added example at the end of this answer.
Your problem in the comment "How to make a diamond foreground which works right with every backdrop image for ex. in a web page"
That's theoretically possible only with complex software. There's no standard blending mode for it. You need code which takes pieces of the backdrop image, scales rotates and distorts them and places the pieces to the top layer just like a 3D model of a diamond would do in 3D when processed with ray tracing. PNG cannot contain the needed information, programmed code is a must.
That code can be a full 3D rendering engine. You input the 3D model. It contains the diamond and the needed background and the environment. The background can be a flat image, but it must be as 3D i e. it has size, placement and light. I guess proper building blocks are available for web programmers (I'm not one) as an insertable object. It would recalculate the scene if something changes.
Photoshop can distort changing images in a complex way and create the illusion of a diamond foreground. It's possible with smart filters. Distortions can be built to affect as smart filters. The result is recalculated if you change the backdrop image file. Do not expect you can insert Photoshop to your webpage.
Photoshop hasn't it, but a reverse displacement map would be useful - a transformation where one tells in pixel data from where from another image or layer the shown content of the pixel will be taken. It can exist as plugin or in other software, but that's not sure.
Not asked: Here's your image with a new very simple diamond. It has random snippets of your image as copied and pasted + stretched +rotated to populate the faces of your original diamond. The pieces are merged to one layer and inner glow layer effect was inserted to make the diamond edges better visible:

The closed top layer contained your diamond. I used it as reference to crop off the extras from the clipped snippets with the polygonal lasso. If you keep the snippets as separate layers, you can try inner glow separately for each face.
Unfortunately the center of your image couldn't be used.