I am trying to export a large model with 201 chunks of 126x126x126 voxels to Blender.

When I try to import the chunks in Blender, they do not remember their position and I have to replace them manually. Since I have so many chunks, it would be very cumbersome to do it by hand and I was wondering if there would be a better method to do this.

Is there a way to export many chunks at once while maintaining their relative positions?

  • I'm voting to close this question as off-topic because it belongs to Blender.SE, but the question is too old to be migrated as it stands. – curious Dec 6 at 17:58

Export the whole model. Import to Blender, separate mesh islands there as needed.

  • Thank you for your answer. So basically, do I need to import and position each chunk individually? – Car70034 Jul 10 at 14:28
  • No. As in, to get everything in the relative locations you want them in, export your entire MagicaVoxel model, not in chunks. Then once you've imported in Blender, you can separate out the given mesh islands you want into separate meshes. That said, I think that when you are importing meshes to Blender, there has to be an option you can set during import to respect the object origins and world origins so that things come into Blender in the correct locations. – GerardFalla Jul 10 at 14:55
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    With the newest Magicavoxel version, I was actually wrong that the chunks lose their relative positions. They actually do remember their relative positions, and I should have tried it with the newest version before asking about this issue. Thank you very much for your help! – Car70034 Jul 15 at 16:26
  • That's actually great information - thanks for circling round to make sure that ended up here on this post! – GerardFalla Jul 15 at 16:30

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