1

Is there any 3D modeling program (Blender, Meshmixer, etc.) that has this function:

  1. Select two points
  2. Give the program a dimension
  3. Program will scale model entire model proportionally, so that the distance between those two points is satisfied
0

Pretty much all 3D DCC (Digital Content Creation) apps will do this, yes.

Blender, Maya, modo, 3DS, Cinema4D, LightWave - all of 'em.

Not sure about meshmixer - it's primarily a brute force boolean and retopo tool - it might have forced absolute scale tools, but I've not looked for that use in it - I just use modo for any real modeling work.

Hope that helps.

  • Hmm... I've been searching far and wide for the function to do this in Blender, but I cannot find any documentation on such function. Is there a specific name for this operation? – Taras Palczynski Jul 9 at 22:48
  • @TarasPalczynski Most probably its 3 functions. (anything that is many can be combined to one). – joojaa Jul 10 at 10:48
  • Unfortunately I'm not a Blender guru - I can tell you how to do absolute scale of a mesh based on known vertex distances in modo... there it's in the snaps and precision palette - I'd use the button called "reference scale" to input the known value and the whole mesh resizes. – GerardFalla Jul 10 at 14:44

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