Is there any 3D modeling program (Blender, Meshmixer, etc.) that has this function:

  1. Select two points
  2. Give the program a dimension
  3. Program will scale entire model proportionally, so that the distance between those two points is satisfied?

Pretty much all 3D DCC (Digital Content Creation) apps will do this, yes.

Blender, Maya, modo, 3DS, Cinema4D, LightWave - all of 'em.

Not sure about meshmixer - it's primarily a brute force boolean and retopo tool - it might have forced absolute scale tools, but I've not looked for that use in it - I just use modo for any real modeling work.

Hope that helps.

  • Hmm... I've been searching far and wide for the function to do this in Blender, but I cannot find any documentation on such function. Is there a specific name for this operation? Jul 9 '19 at 22:48
  • @TarasPalczynski Most probably its 3 functions. (anything that is many can be combined to one).
    – joojaa
    Jul 10 '19 at 10:48
  • Unfortunately I'm not a Blender guru - I can tell you how to do absolute scale of a mesh based on known vertex distances in modo... there it's in the snaps and precision palette - I'd use the button called "reference scale" to input the known value and the whole mesh resizes. Jul 10 '19 at 14:44
  • 2
    @TarasPalczynski You should ask in Blender.SE Dec 7 '19 at 2:18
  • 2
    @TarasPalczynski Then comment saying that there... no need to cross-post Dec 9 '19 at 21:27

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