I'm creating an object that has the mesh. I want the mesh lines to travel in a particular direction, but when I set them up they default to another direction. Is there a way to change this without distorting the object itself (ie since the mesh lines are attached to the object line)?

Here's an image. I want to put a mesh in the oval. But I want the lines to point tin the same direction as the line I put next to the oval.

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    it's difficult to answer without visuals. Meshes can be unwieldy at times depending upon how they are created. Sometimes you can edit easily, other times you can't. – Scott Aug 2 '19 at 16:09
  • I can't see where to add an image in this thread. – julie1013 Aug 2 '19 at 16:12
  • Hi Julie, Click the edit link under your question... you'll see a formatting bar.. you can click the image icon there... see here – Scott Aug 2 '19 at 16:15
  • Just figured it out. Above you can see the image now along with a description. – julie1013 Aug 2 '19 at 16:16
  • Oh, you got it :) So which lines are you trying to change? That seems like a fairly straight-forward mesh. – Scott Aug 2 '19 at 16:16

Per comments..

If you want something more like a "ball" then you have far too many mesh lines. You only need 1 mesh point to pull off a "ball" appearance...

enter image description here

Actually, this could also be done with a simple radial gradient. There's really no need for a mesh specifically with a simply "ball" shape.

With original information....

Assuming you want a circle with straight mesh lines similar to this....

enter image description here

The best way I can think to pull that off is via a Clipping Mask along with a square mesh.

Create a square mesh like so.....

enter image description here

This allows you to keep the mesh lines parallel and adjust them as desired.

Now draw a circle on top of the mesh...

enter image description here

Select the circle and the mesh and then choose Object > Clipping Mask > Make from the menu.

enter image description here

You can then rotate the circle so the mesh lines are at the angle you want...

enter image description here

Because it's merely a mesh with a clipping mask, you can use the Mesh Tool or the Direct Selection Tool (white arrow) to go in and alter the mesh further if desired.

enter image description here

This is essentially using the circle shape to hide portions of the mesh outside that shape. This is about the only way you'll get straight mesh lines on a circle. Any circle converted to a mesh is always going to follow the boundaries of the circle itself.

  • Thanks, I want this to be more three-dimensional though. More specifically, I'm looking to make this concave, like the hole in a bowling ball. – julie1013 Aug 2 '19 at 16:31
  • Then you probably don't want mesh lines to be straight. You really want them to follow the shape as in your screenshot. – Scott Aug 2 '19 at 16:31
  • Right, but they're pointing in the wrong direction. – julie1013 Aug 2 '19 at 16:36
  • @julie1013 No. :) they are in the correct direction for the shape. You simply have way too many mesh points... see updated answer. – Scott Aug 2 '19 at 16:42
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    You can do that.. or you can use a round clipping mask on a round mesh object. – Scott Aug 2 '19 at 17:02

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