I'm exporting a base model from zbrush to use as a base from a painting. I don't wish to work in high topology, so exported models show thousands of small polygons.
What is the best way to smudge these so that I can gradually work up the model to appear as painted strokes instead?
Whether the polygons be pronounced, or subtle (or maybe even appearing as rough or pixelated) I am simply looking for a way to smudge them into strokes. I just need a general way...the details ...case by case, I can solve.