Disclaimer: I don't want someone to DO MY JOB, I want a reference as to what techniques I could employ to make my art look better. If you send me your art I'll gladly check it, but I want to improve myself as an artist, not copy-paste.
Hello, stackers! I'm another one of those indie dev folks who have a sugar rush for quick solutions regarding artsy content.
Thing is: I am willing to learn how to do pixel art because it's too damn cute. And as my first challenge, I tried to make a slime enemy!
From what I saw in spriters' resource, there's only really big slimes or real tiny ones*... I couldn't find slimes in between 16x16 and 32x32 pixels without a face (https://www.spriters-resource.com/)
So I'm coming here to humbly ask: how can I make this guy look better? The challenge I'm facing is that I have NO CLUE how to make the spikes look spiky without completely messing up this fella's "blob" shape.
tl;dr - I want my green friend here to have both the blob shape of a slime and some dangerous-looking spikes coming out of them.
REMINDER: I don't want someone to MAKE ME A NEW SLIME, I want a reference as to what techniques I could employ to make mine look better.