I'm attempting to build a model of a car fender. The goal is to modify this in software, CNC route a mold and fabricate the resulting part.
The original part is fairly complex, with a bunch of compound curves and things that look perpendicular but aren't quite. I do not have access to a 3D scanner. So, I thought I'd try AutoDesk ReCap Photo to generate a model, clean it up and go from there. This is what I got from ReCap:
Getting rid of the background trash, etc. was straightforward. What I'm trying to do now is clean up the mesh itself, where there are a lot of bumps (see the bottom of the fender in the image, and areas around the vent towards the top of the piece).
I'm currently waiting on ReCap to generate a new model from much higher-res images of a much cleaner part. That will hopefully reduce the amount of noise in the model.
The Question: What techniques should I consider to smooth the surface to get rid of bumps, dips, and generally remove noise from the mesh, or should I be using a different technique to generate the model?
I considered creating a lower-res quad patch and using the Cloth modifier to drop it onto the fender. That (perhaps obviously) didn't work very well. :/