I have a really tough problem. I've already spent 2 days on that and I'm clueless...

I have a simple Phong material as shown below:

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The problem is here that it doesn't show the texture behind the UV in the UV editor:

enter image description here

It doesn't work for Phong and Lambert, but it does work for other shaders like Surface, File etc. The only clue I found is that when I add a node inbetween of these two, it shows the shader texture correctly:

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I'm 100% sure it's possible to do, because on the other PC it is working... With the same setup.

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