I have a really tough problem. I've already spent 2 days on that and I'm clueless...
I have a simple
Phong material as shown below:
The problem is here that it doesn't show the texture behind the
UV in the
It doesn't work for
Lambert, but it does work for other shaders like
The only clue I found is that when I add a node inbetween of these two, it shows the shader texture correctly:
I'm 100% sure it's possible to do, because on the other PC it is working... With the same setup.