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I want to start a 2d game containing pixel sprite as characters. To make a walking animation, I know I need to simultanously put different sprite to make it seem like he walk and I can make it more or less fluid by adding or removing sprites. I know I also think I need at least two images. My question is, even if I already think the answer is no, for a pixel character sprite, is there any free software that can make different character pose based on one or two images ? (look the images to clearly understand). If not, is there any simpler way to animate a pixel character sprite ?[cx enter image description here

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    The term you might want to search for is 'tweening'.
    – Vincent
    Commented Dec 18, 2019 at 12:59
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    Yes software like this exist. Is it worth the effort? Hardly.
    – joojaa
    Commented Dec 18, 2019 at 14:45
  • Frame challenge: Many game engines now support 2D FK & IK rigging (I know both Unity and Unreal do) so that all you really need is a resting pose sprite sheet and some basic understanding of IK and FK and you're all set - if you fee like drawing / painting your tweens is too much work, why not just rig your 2D sprite characters and animate that way? Commented Dec 18, 2019 at 21:06
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    I don't thin kthat would do what I want. See, I know about this stuff, but I want pixel sprite. If I'm getting this right, what you suggest would result in rotating an arm for example, which would result in rotating my pixels as well, and I want them to stay at a 0° rotation. I don't know if that make sense. Commented Dec 18, 2019 at 21:48
  • It does, but if it's desirable, there's an easy answer: post-processing can allow a pixelation to be applied to keep an "8-bit feel" - you wouldn't have down-to-the-pixel perfection or art direction, but if your goal is to avoid what you might regard as onerous pixel-painting tweening work, it could suffice. Commented Dec 18, 2019 at 23:52

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