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I have created the following 2D coin texture:

coin textures

From this 2D textures, I'd like to create something like this:

example

What is the best way to go about this? I tried using Blender, and I created this render:

3d blender render

Sadly it looks way too realistic. I can't figure out how to make it look less realistic. I tried flat shading which helped, but it still looks weird. I another issue with this is the position of the highlight.

Are these images done by using a perspective tool and creating a 3D looking image in a 2D environment? Or is it done with something like Blender, just changed to make it look less realistic? Or is this done in a completely different way?

  • 7
    Your "3D" examples aren't actually 3D, They are merely drawn in a 2d application to appear that way. There's no 3D modeler at work there. – Scott Jan 13 at 6:21
  • Youtube. Illustrator extrude. – Lucian Jan 13 at 8:20
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    In 3D, you can get this result with a toon shader with outline. – Marcos Zolnowski Jan 13 at 18:50
  • @Scott Alright, thanks – Jack Stoller Jan 13 at 20:29
  • @Lucian, I will do that, thankyou – Jack Stoller Jan 13 at 20:29
39

There is no 3D modeler at work in your examples. If you look at your sample images, all the highlights are the same, and you can pick out coins which are identical. This is a clear indicator that there's no actual 3D taking place.

Coins are drawn in a 2D application with perspective, then duplicated and altered slightly.

A quick rough example....

enter image description here

You may need to draw 3 or 4 different coins, and then add to the overall "scene" when you have things stacked. But this is essentially how it's done. I drew one additional coin, at a different angle, to create the images below.

enter image description here enter image description here

  • Not an expert, but would removing the black outlines separating the different sides give almost the exact look in the example? – Anoplexian - Reinstate Monica Jan 13 at 19:44
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    @Anoplexian-ReinstateMonica if you look at the static image at the bottom, the outlines were removed and a few other things modified and refined. The animation, due to file size (kb), limits what can be shown. The animation is to show the overall method and not designed to provide a final, usable, image. In short, sure! :) there are a lot of things one could do. This is merely an example. :) – Scott Jan 13 at 20:03
  • Fair enough, it is an excellent showing. I was curious as to whether the lines themselves were what caused the disconnect to my eye or whether it was the shading of the coin sides not quite matching in color. – Anoplexian - Reinstate Monica Jan 13 at 20:07
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    This was, quite literally, thrown together in 2 or 3 minutes. I didn't spend any time at all refining. If I intended to use the artwork, I'd spend much, much, more time polishing. @Anoplexian-ReinstateMonica I removed the lines. :) – Scott Jan 13 at 20:10
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    Hi @JackStoller I use Adobe Illustrator.. and I prefer CS6, which is used in the animation. But there's nothing there which couldn't be done in any version of Illustrator, or even Inkscape or another editor. There's no "critical feature" used overall. – Scott Jan 13 at 20:33
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Technically speaking you've already done what you set out to do, with blender. But as Scott pointed out the examples you've provided have been drawn from the start in 2D to include a third dimension, and are not actually 3D.

Regarding the "realism", I'd like to point out two things in your examples that stand out to me when compared to your image:

  1. The colors are brighter
  2. The coins have a black outline

You should try both of these to see if you get the result you're looking for.

  • I'll definitely be trying this – Jack Stoller Jan 13 at 20:32

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