Ok, you are tripping on the consequence of demanding that a pixel is a unit. Everything you see is entirely correct. Your image is scaled to full size.
So in order to facilitate that people can design in pixels and physical units there are three options:
Decide that a pixel has a fixed size.
This is what adobe has done, this is also what the SVG comitee has done etc. This has certain drawbacks but is essentially the easiest option for a vector application. It also has the easiest perks.
Let user define pixel size in relation to units.
This is what is done in raster applications. However raster applications have the luxury of having only one size. This wouldn't solve your issue since you can still have two different sizes of pixels. This would be even more confusing in a vector application than the fixed conversion rate. Essentially you would have one more problem.
Disallow pixel and physical units from mixing
This still wouldn't solve your problem. This is essentially the right solution but would require 80% of users to redo basic math courses so not realistically an option.
Ok, whats going on? A vector drawing application is a page description language. As such it can have many separate sizes of pixels in the same document. It is perfectly possible to have two images of the same physical size on the same page. So imagine you import two images one at 150 PPI and one at 300 PPI (yes your using DPI technically you sgould say PPI). So now what?
Well since adobe decided to use the first option they have just defined one pixel as 1/72 th of an inch. So your image is correct
72/150 * 6016 = 2887.68
Which is what you see.