This is my first question here, and i'm very very new to 3D modelling so please be nice.
I'm not sure what i'm doing so the title probably isn't correct but essentially despite me making sure that my model is 100% one object in blender when I export it as a .obj and import it into photoshop for minor texture edits, my 3D model comes with several materials and I can't generate and edit the entire model's UV map in one single image, and I need the material to be a single .png image instead of many materials.
Pictures attached are:
- A screenshot of the model as I want it and want to export the material/texture file as
- What it appears like when imported into photoshop
- The many materials that I wish were just one
I'm using blender and photoshop for this, and while there is a dedicated blender stackexchange community, this seems more appropriate as the issues seemingly begin with photoshop. All I want is it to just export a single texture exactly how it looks in blender, but it all goes wrong when imported into photoshop.