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I know that there are a lot of similar questions on this topic and at the end of the day, it is a flexible process that really just comes down to personal preference, but I'm seeking some insight.

I am a professional artist and designer, really looking to just upgrade my skills, portfolio, and website. I'll be honest and say that my past layouts for these things have just been a means to an end rather than a creative piece in and of themselves!

I'm highly fluent in Photoshop, then Illustrator, and lastly Indesign, which I can navigate but have definitely not mastered.

Indesign and Illustrator are great for setting up layouts, graphics, and text, and I'm familiar with pasting images into both via photoshop or elsewhere on my computer... but I don't like the 'clean' results that I get from the two latter programs... I want to take things to photoshop, mess them up a little, make them or artistic, but still be able to do so selectively, so not on a fully flattened final image or layout, but one in the end/stages that just needs those final touches.

I want things like texture, grain, grit, slightly fuzzy edges, and skewed channels on some features... I can think of a million, possibly inefficient ways to go about this process but I'm wondering if anyone here has a perfected process to achieve rougher results? At what point do you take the work into photoshop? Is it at the very end? Is it element by element when you've determined the final composition and placement of everything, and then reintroducing the edited elements into Indesign or Illustrator in place of the original vector?

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  • This gives me lots of thoughts, but it's hard to give a definitive answer not knowing how your designs actually look and what they are used for. I'm pretty obsessed with getting sharp contours whenever possible. Vector graphics (including text) becomes 1-bit graphics at 1200-2400 ppi when printed and appear sharp on print. When you rasterize graphics in Photoshop you (probably) reduce these sharp edges to 8-bit graphics at 300 ppi resulting in halftone dots along the edges giving the print a "blurry" look which I try to avoid. Are you aware of this issue? – Wolff May 15 '20 at 22:30
  • Maybe you could add an example of a result you are trying to achieve? Conventionally one of InDesigns strengths lies in its ability use placed and linked artwork rather than having "the messy part" within the layout file. – dom May 16 '20 at 8:52
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    Wait.. so, transferring ID work to AI and PS ? What for ? Usually, its the other way around. If the purpose is to apply certain effects to ID documents, i guess you should probably build your own workflow, not many people are likely to do this regularly. I'm on the other end of this workflow, working tons of time in ID, with minimal work in PS and AI... my clients don't care much about textures, grains and grit, and generally speaking, business-type clients don't really have a need for that kind of processing. So it all boils down to your particular style of work. – Lucian May 16 '20 at 11:32
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    @Lucian that was exactly what I was thinking. It's an odd request to say the least. – Billy Kerr May 16 '20 at 13:11
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    This reminds of a documentary I saw 20 years ago about making a punk zine. They used some dtp program to write the text, printed the text, cut it out, glued it all together again and photocopied it many times until it had the desired amount of grunge. – Wolff May 16 '20 at 15:17
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I think post-processing InDesign layouts is generally backwards for good reasons. It may seem like using Photoshop to "grunge up" InDesign text is a good idea.... However, if there's so much text that InDesign is warranted, then there's too much text to be post processing InDesign files - you'll be creating a rabbit hole of problems for later. And, if there's not that much text, you may not need InDesign. All layouts/designs do not have to use InDesign.

The proper way to construct files, if InDesign is used, is to create the imagery you want for the layout and place that into InDesign... if that means rougher, less refined images, that's fine, but they should be processed within the layout, not afterwards.


I've honestly never "post processed" InDesign work. Although, I think one could if it reaches the desired output.

Thinking out loud...

INDD -> PDF -> Linked PS Smart Object would allow the use of INDD for layout and Photoshop for more "textures" or "grain".

Regenerate the PDF when layout changes, Update SO link in PSD which contains any specific post processing there.

Where it gets tricky is if one wishes to narrow the scope of any "unsmooth" alterations in the layout, since the SO would be one layer/object. And of course you'll need one Photoshop document per page/spread which could become cumbersome. So.... then it's back to traditional method of introducing "unsmooth" images in InDesign.


Rougher or less "computer generated" layouts/projects are completely possible, but it all boils down to planning ahead in some way.

  • Is the layout very text heavy across multiple pages (books, brochures, manuals)

Then I'd use InDesign and "dirty-up" any placed imagery there.

Rather than merely drawing a frame and setting a fill color. I'd place an image with the color and grain desired. With a large rectangular image from Illustrator/Photoshop, you can fill any sort of frame in InDesign to achieve that color with that grain. Additional images would contain any "roughness". I've often created simple, full page, texture grain or pattern -filled rectangles in AI/PS merely so they could be placed into INDD.

  • Does the layout have a moderate amount of text (One pages, trifolds, etc)

In this case, I may choose to use Illustrator for layout. This would allow more direct access to some things of a more "freeform" nature beyond the capabilities of InDesign. In many instances not using InDesign can "free up" the overall appearance of a layout. Breaking away form the seeming perpendicular nature of InDesign layouts is much, much easier in Illustrator.

  • Does the layout only contain minimal text (Fliers, Posters, announcements, etc)

In this instance I may just jump to Photoshop and use that. Obviously Photoshop allows much more freeform painting than the other Adobe apps. If there's no need for deep text engine features and I understand output well, I see no reason to not use Photoshop for some more one-page type of projects if a desired art style is more sensibly created in Photoshop. One can always link to text or other items from Illustrator as a smart object if necessary to make editing easier.


In the past I've also...

  • Completely hand drawn a layout.
  • Manually written/drawn all text.
  • Scanned the drawing.
  • Broken apart the scan in Photoshop into individual "sections".
  • Redrew/rescanned a couple sections I was unhappy with.
  • Recreated some parts in Illustrator using the scan as a basis for manual tracing.
  • Gathered all the parts together using InDesign as more of a "puzzle frame" to collect all the pieces and position them.
  • I saved many pieces as one-color (BMP) .Tif images. So, when placed into InDesign, I could easily assign color there. This allowed for repetitive use of the same art with varying color assignments.

This generated a very freeform style of layout that had a great deal of manual appearance, but offered the benefits of software in terms of being able to individually move or tweak one specific aspect.

I supposed I could have pieced things together in Illustrator or Photoshop, but InDesign seems, to me, to be easier when managing multiple linked files. And ultimately, that's what the layout was.


SIDEBAR: I'm really not a fan of "pasting images into InDesign". That can make for such headaches later. Link to.. don't paste.

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