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this is a separate question from a project which I'm working on. I'm struggling with how to make the grooves and hollow incisions which seem carved in a flat surface?. This happens when there is a discontinuity due the two objects have been placed together.

In my project the part which is contiguous to the front door and the back end of the VW bus look like is sinking inside the surface. How to achieve this effect?. This is seen in the arrows pointing in the image and the rounded portions.

Sketch of the problem

I've attempted to retrace the object by drawing a bezier curve but the result is just a flat color.

Then I've attempted to duplicate and increasing the stroke to use it as a shadow effect but this didn't made the effect the way I wanted. The problem arised in the curve, as the "shadow" seems to go along the initial stroke from the bezier curve. Therefore my question. Does it exist a better way to achieve this?.

In my effort to look for an example of how the light goes in the incisions I've found this picture of a real VW bus which has the matching colors of the profile which I'm drawing.

Reference picture

From it looks as the joints caused by the discontinuity of the doors stick in while the frames in the upper windows stick out and the windows in the passenger line are sticking in.

In general I'm having this problem when trying to recreate this effect when happens in the doors from cars and lids or any other coverings over the hood.

Can someone help me with this?. In the example this carved effect goes between white and redish orange colors in the VW bus, and it seems to happen the same in the windows. How can this be recreated without much fuss?. The problem is how to get the right ammount of light so it matches the example?. Can someone help me with this?.

  • It looks like a single stroke to me and nothing more. I think the shadows you see are JPG artifacts from compression. The stroke might be set at a lower opacity and/or set to multiply. I think it would help to show your attempt. – AndrewH Sep 1 at 22:17
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Your orange VW example is coarse. The groove between 2 surfaces is only a curve with darker color. It can be grey with blending mode multiply. The darkness of the grey is different in different places. Partially transparent black can also be used. It works with normal blending.

I guess you expect something which stands bigger size. Dark curve is plausible only if the curve is shown about 1 px wide on a display.

The next example is a little more complex. There's a dark gap between the red surfaces. The edges of the surfaces have strokes which are colored to make a little glossy, but coarse shading for a light which comes from the sky. The gap is black stroke.

enter image description here

It's three adjacent curves drawn on a flat surface, black in the middle and around it there's strokes with vertical grey gradients. One is dark to light and the other is opposite light to dark.

The gradient strokes have blending mode Hard light, so the over 50% grey appears as highlight and the under 50% appears as shadow.

I see this is a little lousy. Curves should be splitted to smaller pieces which should have different gradients. This is again an example how glosses make things complex. Besides three exactly adjacent curves are tricky to draw (see NOTE1)

If you can live without glosses you get plausible grooves with rounded edges very easily:

enter image description here

It's simply 2 copies of a black curve on a solid flat paint surface. The bottom curve is blurred to make an impression of curved edges. The top curve is solid. You can reduce its opacity or change its color lighter if deep black feels too deep. In the example the opacity is 75%.

Blending mode Normal works well because there's only partially transparent black, nothing is made brighter and there's used no white.

Here's the same curve zoomed out:

enter image description here

You can insert glosses here and there as separate light shapes but it's not beginner's job. Making it well takes the direction of the light into the account consistently. Here's an example how the glosses could be placed. The groove is wider to make everything well visible and the light comes from 3 different directions behind the watcher:

enter image description here

Do not assume I had patience to draw these glosses. They are made automatically by using an entry level 3D CAD program (=DesignSpark Mechanical, the free version). In 3D you get different views from the same drawing with no effort. Here's one:

enter image description here

NOTE1: Three adjacent curves are tricky. Here's one method for closed paths. Other methods exist for ex. based on "Offset paths" or on "Pattern along a path". This is exact and simple and the curves stay single stroke paths.But it works only with closed curves. You can insert a dummy part to close an open curve and split it off later if you need adjacent open curves.

Draw a curve. Here's one. The stroke width = 0,5 mm. Make a duplicate. Ctrl+D makes one on the top. Let it have double stroke width, in this case 1 mm.

In the next image the duplicate is moved temporarily apart and recolored to show it.

enter image description here

Beware moving parts! Later they are impossible to get aligned back. Snaps will not help later!

Convert the duplicate to path with Path > Stroke to Path. It becomes filled area. Remove the fill color and insert 0,5 mm stroke:

enter image description here

The magenta part is now Combined Path which occurs as one item in the Objects panel.

Split the combined path to 2 separate paths. Apply Path > Break apart. Then you can select and recolor the strokes independently:

enter image description here

All three curves are now independent single stroke paths with no fill. They can be for ex. splitted with the node tool to make complex colorings possible.

As said, beware moving the curves apart. They are virtually impossible to get back aligned. Making a group helps, but the parts can still be easily selected individually by double clicking or via the Objects panel.

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  • Sorry, I am still learning but when you mentioned blending mode multiply did you meant this Can you add an example of how to achieve this?. I mean as you suggested using the curve with darker color?. The second example which you had shown which as you mentioned is complex, how did you made it?. Is it one black stroke over a more thick one which has a gray gradient?. Is this the method?. – Chris Steinbeck Bell Sep 2 at 14:30
  • Your link to blending mode multiply is exactly right, I use that multiply. The answer is under construction. There's 3 adjacent curves. In the middle there's black stroke and the others are vertical gradients from lighter than the paint to darker than the paint. The answer is augmented. – user287001 Sep 3 at 8:13
  • You can offset a offset shape then you get more curvy line highlight – joojaa Sep 3 at 10:30
  • @user287001 I've tried to replicate the first part of your answer but I'm stuck with The groove between 2 surfaces is only a curve with darker color. what I did was to make two strokes, one blurred and the other with no blur and used blending mode multiply, but the end result was not closer to the drawing. Perhaps did I understood you wrong?. Can you please add a second note of what you meant by that?. Assuming that after doing all of that, how can I copy the object with all of those layers to use it in another picture?. Can all existing layers be combined?. – Chris Steinbeck Bell Sep 4 at 3:09
  • Start from an empty board. Draw a filled rectangle (=paint surface), Draw a curve, no fill. Let it have 0,5 mm wide black stroke. Insert small Blur, say 10%. Set the blur in the fill and stroke panel, NOT in the objects panel (they use different % measures, you cannot get it small enough). Duplicate the curve (=Ctrl+D). Remove the blur from the duplicate, reduce opacity for taste, maybe even to 30%. You do not need other blend than Normal because there's transparent black. Combine with grouping to keep parts together. – user287001 Sep 4 at 18:25

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