I'm curious about how you handle your branding mockups for final delivery on a job. Putting logos or branding assets on 3D, real-world objects to demonstrate its use and final application, as well as to suggest the mood and tone of the brand.
Do you source these images from templates and stock websites? If so, which ones? Do you take your own photos or make your own mockup material libraries? If so, what is your process?
I'm particularly interested in some of these 3D modeled and rendered posters / fabrics that are trending in graphic design right now. In terms of complexity, it looks to me as though some of these styles can be achieved very simply in blender, on a beginner level, with just a few fabric physics, which is something that I would like to try myself but I'm struggling to find a decent tutorial close to what I'd want to achieve.
If you create your own 3D branding mockups in blender, are there any particular tutorials that you've found to be helpful?