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I'm semi new to Photoshop, so my terminology may be lacking which might be why I'm having problem locating anything on Google.

What I'm curious is *if a prefab can be designed for a 3d square/rectangle for the sake of creating buildings in a 2.5d perspective game. I'll refer to the screenshot below for the sake of an example.

All buildings have a 28 degree side to them. I wasn't sure if a prefab could be made of a 3d object that keeps those angles as static so that if I wanted I could click and drag and make a longer building for example. If this exists, what terminology or feature is this called?

enter image description here

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  • I believe a term you're looking is 'Smart Object'. A dynamic system like this would be difficult to achieve. Why just not create a grid and use it as a guide? Mar 24 at 15:24
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Photoshop wouldn't be my first choice to recreate something like this. To be honest I think it's a job for a vector image editor. For example, you could use Inkscape's 3D Boxes tool. Inkscape is free and Open Source. Another possibility would be to use actual 3D software such as Blender which is also free and Open Source.

Anyway, here's an example using Inkscape.

enter image description here

Isometric/parallel angles can be selected in the Tool Controls bar.

enter image description here

A few minutes later, everything here is made from 3D Boxes, except the dotted white lines.

enter image description here

Of course, there would be nothing to stop you from exporting this as a PNG, using it as a base image, and adding details in Photoshop.

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