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You know how you could always tell which elements in a scene of Road Runner was part of the Coyote's trap?

Wile setting up a spring punch on a rock that suspiciously looks like it is going to move

Or how characters have a much simpler art style from the rest of the background?

Scooby Doo and the crew entering a spooky dark swamp shack

I understand it is a product of not having the budget to dedicate as much detail to the moving parts, which have to be redrawn every frame, but is there a specific name for that practice, or its resulting clash of visual style?

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    Hi. Welcome to GDSE. It's as a result of the practicalities involved in painting millions of frames in traditional "cell animation". It's not so much a budget restraint, more of a time constraint. It would take too long to paint more detail. As far as I know, I don't think there's is name for the style difference. Not everything has a name. See this related question: Difference in style between foreground and background objects in 2D animation
    – Billy Kerr
    Apr 9, 2021 at 9:02
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    Not millions @Kerr a hand drawn feature movie only has only about 86400 frames 60*60*12*2 so only about 1/10 million
    – joojaa
    Apr 9, 2021 at 17:39
  • @joojaa - I was using hyperbole ;)
    – Billy Kerr
    Apr 11, 2021 at 18:36

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