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is there a way to merge anchor based on a distance? Blender has a mesh clean up command that allows it to eliminate points that have a small distance between them. Does Illustrator have something similar, or Inkscape? Here are some images illustrating two scenarios where something that executes a "merge or 'collapse' by distance" would be useful.example merge anchors1

example merge anchors2

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  • No, but i think i saw that there was a script floating around that did this. Its not terribly hard to make but the scripting API isnt very conductive for this kind of stuff. You can do the first example with simplification though.
    – joojaa
    Commented Aug 4, 2022 at 13:09
  • For the first case read this post
    – joojaa
    Commented Aug 4, 2022 at 13:12
  • The title of your question reminds me of this script I wrote. I don't think you can use it as it is but perhaps it can inspire. 🤷
    – Wolff
    Commented Aug 4, 2022 at 16:11
  • AI's Smooth Tool may help - the tool can be more controlled than the Simplify menu command
    – Scott
    Commented Aug 4, 2022 at 22:23

2 Answers 2

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There is an extetion what can do that for you http://cutlings.wasbo.net/remove-duplicate-nodes/

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Some non-automatic methods:

In Inkscape you simply delete a node and Inkscape redraws the path as well as possible with the reduced number of nodes. It doesn't work in Illustrator.

The 3 double point case is different. I guess you want to convert the long and narrow area surrounded by a closed path to an equally long open path. That also needs manual crafting. You must open the paths in the visual endpoints and delete one of the separated paths.

In theory you can get literally what's asked by applying the offset path effect in Illustrator to the 3 double point case, but I guess it's only asked, not wanted. It would still be a closed path.

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