I'm creating a block of wood viewed from the front. I'm creating some pseudo-depth by using a darker shape with the top and bottom at opposing angles. i.e. "fake" 3d essentially.
I want to convey that the edges of the shape have a rounded bevel - like a router was used all the way around the front face of the shape.
Something similar to this...
However, I want the viewing angle to be front view straight-on.
I have no problem creating a 3D shape for reference if I want to view this at any angle other than straight on front. The issue with all the 3D tools I've tried is that I get zero depth when looking at the front face straight on. So.. fake 3D seems necessary. But I'm not sure how to convey the round bevel at a straight-on viewing angle.
If I round the corners of the dark shape, then alter the light shape to cover the gaps created.. I get somewhat of an impression that the front face is rounded along that dark shape edge...
This kind of works, but doesn't really feel as if the entire front face is beveled, just that right side..... sort of.
How can I better show the overall shape as having a rounded bevel?
I am trying to work with basic shapes and am specifically avoiding things like 3D with it's shading and meshes due to their complexity. Standard gradients are fine.