A product or graphic design can exist either in the form of a physical object/print or on a digital screen, which is where most people today consume media. Therefore, when specifying colors it's important that they are consistent both physically and digitally. And since most people consume media digitally, that should be the primary focus when selecting colors which need to exist in both worlds.
Pantone is the most standard way to specify colors. The problem is, about 20% of all pantone colors cannot be represented correctly on digital monitors because most monitors use the sRGB color space, which is small and cannot display all pantone colors.
Therefore, I propose that the designer should select only pantone colors which can be correctly displayed within the sRGB color space to ensure consistency between digital and physical media.
A way to find out which pantone colors are safe to use is to first get the CIE lab value of the pantone color from pantone themselves or here https://www.e-paint.co.uk/lab-hlc-rgb-lrv-values.asp, then use this tool to convert to sRGB: http://www.easyrgb.com/en/convert.php.
If the resulting sRGB value contains a negative value, then that means the pantone color cannot be displayed correctly on a regular monitor. A faster way is to first get the RGB value of the pantone color, and if any of the R, G or B values are 0, it's a good chance it's been clipped and thus fall outside the RGB gamut and should be avoided.
I find it strange that this method has not been discussed anywhere. Also, for some reason it's extremely difficult to find the specific Pantone colors which fall outside the sRGB color space. Adobe do give warning about colors that fall outside the CMYK gamut in Photoshop and Illustrator, but not the sRGB color space.
There are two advantages to this approach. One, consistency is much easier to achieve. Two, the design process runs smoother because less time is wasted tweaking colors which never match and arguing with the client who doesn't understand why the color he agreed to on the monitor doesn't match the real life product.
Does this thinking and approach make sense?