For my project (game) im trying to create a simple color palette of ~12 100% saturation colors and use those colors aswell with different saturation-shades-tints for less important elements. (goal: harmonic, not overwhelming)
While trying different tools and their analogous feature i have noticed the results are horrendous and the reason for this is the use of the rgb color mode.
If you look at the rgb color gradient wheel you will notice it contains just a very small amount of red,orange,yellow but a big amount of blue,green, violet. Very bad distribution of colors which results in uneven and unharmonic result when using the analogous feature (graps a color every 30°).
CMYK is almost the same like rgb.
I tried the same with the ryb color wheel, the result was a lot better. If you look at the color gradient wheel you will notice the distribution is better, more warm colors (almost 50/50 to cold colors). But the analogous feature still did not provide me with 100% fitting colors in my opinion. The colors side by side look good but every second step it starts to get unharmonic.
Next i tried CIE LAB and CIE UV, but it looks like analogous feature does not work well with it as atleast on encycolorpedia.com you cant get a whole round and dont get back to your base color once changed to one analogous.
I think small modification to ryb primaries could do the trick, but not sure.
Can anyone help me on this topic or advice me a tool to calculate colors which 100% perfectly fits ?
Note: the ryb gradient wheel might not be 100% correct (did not found a better one).