0

I'm a game developer not a graphic artist, so I'm not very good at any of this stuff, anyway, in my most recent project I have created a custom shader using a "glint" texture for some of the UI:

glint

At the moment it works fine, however, the texture I used has faded (circular) edges, and therefore you get patches where no glistening is present, and it's overall a bit inconsistent:

faded edges

Now this texture seems quite complicated, I believe it is meant to be some kind of "froth" or "foam" texture but I don't need it that complicated really. So my question is what kind of steps could I take and what kind of effects could generate this sort of effect in something like photoshop?

1
  • Hi. I wouldn't describe this as noise. That's a very different thing. I'd describe it possibly as a cloud or plasma effect, possibly a marble effect, sometimes called turbulence. Depends on the software you are using though.
    – Billy Kerr
    Commented Feb 4 at 18:49

1 Answer 1

0

Photoshop: Filter > Render > Clouds, or Filter > Render > Difference Clouds.

Holding down the Option/Alt key when selecting one of the filters increases the contrast of the filter.

4
  • Thanks, but how do I change the scale of said rendered clouds? Edit: right now they dont look like the froth because the clouds are huge.
    – Pow
    Commented Feb 4 at 16:51
  • That's a pretty basic operation - Edit > Transform > Scale You may benefit from some tutorials covering basic things.
    – Scott
    Commented Feb 4 at 17:12
  • I know how to do basic things, but this isn't quite my field. I mostly use photoshop for art, thanks anyways though
    – Pow
    Commented Feb 4 at 18:33
  • I didn't do it until now, but transform > scale just scales the image, that isn't what I mean, I know how to do that. I'm talking about how to scale the generated clouds, just like how you scale noise to make it more/less detailed.
    – Pow
    Commented Feb 13 at 14:33

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.