I'm a game developer not a graphic artist, so I'm not very good at any of this stuff, anyway, in my most recent project I have created a custom shader using a "glint" texture for some of the UI:


At the moment it works fine, however, the texture I used has faded (circular) edges, and therefore you get patches where no glistening is present, and it's overall a bit inconsistent:

faded edges

Now this texture seems quite complicated, I believe it is meant to be some kind of "froth" or "foam" texture but I don't need it that complicated really. So my question is what kind of steps could I take and what kind of effects could generate this sort of effect in something like photoshop?

  • Hi. I wouldn't describe this as noise. That's a very different thing. I'd describe it possibly as a cloud or plasma effect, possibly a marble effect, sometimes called turbulence. Depends on the software you are using though.
    – Billy Kerr
    Commented Feb 4 at 18:49

1 Answer 1


Photoshop: Filter > Render > Clouds, or Filter > Render > Difference Clouds.

Holding down the Option/Alt key when selecting one of the filters increases the contrast of the filter.

  • Thanks, but how do I change the scale of said rendered clouds? Edit: right now they dont look like the froth because the clouds are huge.
    – Pow
    Commented Feb 4 at 16:51
  • That's a pretty basic operation - Edit > Transform > Scale You may benefit from some tutorials covering basic things.
    – Scott
    Commented Feb 4 at 17:12
  • I know how to do basic things, but this isn't quite my field. I mostly use photoshop for art, thanks anyways though
    – Pow
    Commented Feb 4 at 18:33
  • I didn't do it until now, but transform > scale just scales the image, that isn't what I mean, I know how to do that. I'm talking about how to scale the generated clouds, just like how you scale noise to make it more/less detailed.
    – Pow
    Commented Feb 13 at 14:33

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