I'd like to add the below leather pattern effect to the bookmark I have made below that:
The bookmark is simply white pixels with some layer effects added. How do I "drain" the texture of colour so that I can define it as a pattern and add it as a pattern overlay? Currently it "blackens" everything when I do so, and reducing its opacity has the simultaneous effect of reducing the texture effect...
Also, in cases like this, should one change the scale of the image before defining the pattern, or simply do so when adding as a patttern overlay?
Thank you all for the detailed answers - they're all great. I still must be doing something wrong, however, as I keep getting the following result only (with a Pattern Overlay... Normal Blend Mode, but lighter ones do not produce any noticeable result):
To be clear this is pixel data, not a vector image. I'm not really sure what's going wrong? Having said that, I just converted it to a smart object and the pattern overly began applying fine. Since the image is already rasterized, what's the change that I need to make in order to allow the pattern overlay to display correctly