I'm animating a character with bones, using keyframes. The character is made up of a skeleton and a bunch of planes attached to that. I want to edit the scale of one of the planes, but when I do that, every animation keyframe that I have already overrides that and sets it back to the value it had when I started animating.
Is there a way to make changes to the mesh and propagating that change throughout the existing keyframes?
Pardon my Maya-illiteracy.