This question is in regards to mobile site layouts but could just as easily apply to apps. I am not concerned with pitches, just true team reviews among UX, design, dev, and business partners.
I always prefer to review a full depth mockup as an image directly on the device where I can at least scroll around. Unfortunately, one or a series of static images on a big meeting room screen is still a required element in many scenarios. This is the format I struggle with.
I see three main options.
Full depth.
A full depth layout with the device as a backdrop anchored at the top of the page. That is to say that the mockup just runs right past the bottom of the device and continues until the content ends.
One screen.
Multiple snapshots shown one screen at a time.
Realistic.
A very literal variation on the second option where the mockup is in some sort of perspective on a photo of the device, sometimes in a users hand.
What's your conclusion?
Has anyone found the magic, one size fits all solution? How do you present your mockups and why? Convince us all to adopt your means of faking the mobile experience and dominate the dogma of mockups forever!
CLARIFICATION:
These comps are just one piece of the process: Start with data mapping, page flows, page description diagrams. Wireframes bring a sense of order and static mockups help to develop the ideas (think "paper prototypes"). A prototype is required for detailed testing.
My concern here is when it comes time to review some tight visuals (and we're not ready to prototype yet) what is the best way to fake it? And I'm not concerned with weird client preferences, just the most productive way to visualize a mobile experience.