I created a cucumber model model (my first model) in 3DS Max 14. I used object paint to paint the bumps on the cucumber and user proboolean to attach the bumps to the cucumber. i am working with the default international unit and the cucumber is about 4 in length (I want to work in a 1:1 scale with a game engine). After all the modifiers i flattened the model out and it is just an editable poly. when I start to paint it looks like this: cucumber 1

When i just move the paint brush over some weird areas (they are all highlighted), I get wierd painting all over the cucumber: enter image description here

What am I doing wrong? Is it the scale? Is it the object paint? Also can someone tell me a quick (auto) way to make the intersection areas of the bumps quad friendly?

1 Answer 1


The problem was that I forgot to unwrap the UV's first to not overlap (UVW unrwapp modifier).

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.