First of all, let say to you I'm pretty new to Maya, and I just started to texturing.
My question is, everytime I move or resize an UV, every other adjacent UV in the plane get's distorted.
So I'm asking if there is a way to turn this "feature" off
As Johnatan asked here is the image http://imagizer.imageshack.us/v2/800x600q90/546/y1og.png
This happens with every transform, like rotation and moving as well... Thank you for your time