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I'm a robotics engineer who just joined the world of video animations, I just finished my first project and I have no idea if I charged the fair amount for it. I would like to know how to put prices on this kind of work, is it per hour worked on it? is it per type of animations made? or how?

This is the video I just made.

https://vimeo.com/93598964

  • It depends heavily on the type animation. Character animation si quite different from the kind of hide lines/ scale and move animations your doing. – joojaa May 5 '14 at 7:29
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    Per second???? Woah that is a lot, are you sure is per second? but what kind of work did you do for that price/time ? – Oscar_Wroclaski May 5 '14 at 9:53
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    possible duplicate of Which is a better design pricing model? – Ryan May 5 '14 at 12:27
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    My stock answer: You charge at least enough to make a living graphicdesign.stackexchange.com/questions/957/… – DA01 May 5 '14 at 14:54
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    @joojaa oh for sure, 'added value' is above and beyond the math part. I agree with that. – DA01 May 5 '14 at 15:07
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Pricing should always be a reflection of:

  1. Cost of living (how much do you need to earn to live)
  2. The actual time spent working on the project
  3. Cost of doing business - like your computers, electricity, education and training, office space, etc.
  4. Any regulatory/tax costs that you are responsible for

Putting it all together you should end up with a good pricing structure that reflects the reality of the costs of your time and resources to accomplish a given work.

Over time you'll continue to tweak and improve your pricing structure (and your project estimation skills) until it is second nature and fairly accurate for any given project.

In your particular case I would suggest charging for the hours spent, broken down into 1/4 or 1/2 hour segments.

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