I have been working on a 3D
.obj file in Photoshop.
Now that I have the texture finished, I want to render a showcase image. I want the object to lay on it's side on the ground.
I've tried using the menu option 3D > Snap object to ground plane; but that just snaps the object to the ground using the current position.
When selecting the object mesh, there's a box that appears around it. What I need is to place one of those faces perfectly on the ground place, so it looks like a real object laying on the ground.
How can I rotate my 3D object to place one of the faces on a horizontal plane, so that it looks realistically like that object is laying on the ground?