So I created a simple hexagon using the polygon tool. When applying a 30° (360 / 6 / 2) rotation (to change its orientation) the anchor points are off by something what looks like a floating point rounding error.
So my question is, how do I rotate objects perfectly, so that the anchor points align with the grid again?
Steps to reproduce:
- Create a hexagon (Polygon tool, 6 sides, 100 px radius)
- Rotate it by 30° (Shift+F8)
- Enable the grid and zoom in. The top and bottom anchor point will be noticeably off.
A rotation of 29.9° is actually closer to the desired result than 30°.