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First of all: I actually checked if 3d software is in this site's scope. Apparently it's kind of grey area but it is allowed (especially when it comes to texture).

So, I made a low poly model in Autodesk 3ds Max 2014, unwrapped it and baked it (via render to texture, ambient occlusion as diffuse).

I immediately noticed that there's a problem alongside the seams: there were gaps there (see image below), and I couldn't find a way to fix them.

Here's a image showing the difference between the model with no material (and hence the solid white), and a copy of the model with the diffuse map. Difference

Seams are in green here: Seams in green

The UV template: UV template

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It's downsampling. Read about EdgePadding. Hope it helps.

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    Could you please summarise the contents of the linked site? Or add some key points, as otherwise your answer becomes unusable when the posted link rots. – Saaru Lindestøkke Jun 28 '14 at 16:57

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