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First of all: I actually checked if 3d software is in this site's scope. Apparently it's kind of grey area but it is allowed (especially when it comes to texture).

So, I made a low poly model in Autodesk 3ds Max 2014, unwrapped it and baked it (via render to texture, ambient occlusion as diffuse).

I immediately noticed that there's a problem alongside the seams: there were gaps there (see image below), and I couldn't find a way to fix them.

Here's a image showing the difference between the model with no material (and hence the solid white), and a copy of the model with the diffuse map. Difference

Seams are in green here: Seams in green

The UV template: UV template

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It's downsampling. Read about EdgePadding. Hope it helps.

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    Could you please summarise the contents of the linked site? Or add some key points, as otherwise your answer becomes unusable when the posted link rots. Jun 28, 2014 at 16:57

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