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Is there a way to render an object together with double wire-frames in 3DS Max?

  • Wire-frame 1 - The original geometry of the model - which on the render will curve by following the shape of the model
  • Wire-frame 2 - The geometry that is created by the turbo-smooth modifier that will remain straight.

It is quite useful for showing the topology together with the deformation of the geometry.

Something like this - enter image description here

Is something like that possible to make in 3DS Max?

Update -

Note - the wire-frame to be equal, relative to the object or relative to the screen. By that I mean - the edges to be with equal thickness.

Is something like that possible to do?

closed as off-topic by Scott, Lauren Ipsum, Mᴏɴᴋᴇʏ Aug 3 '14 at 19:55

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  • I know that there is a way to do it with a texture, but the thing is that I want the edges to be equil. That is, every edge to be the same thickness relative to do object or relative to the screen. Is something like possible to make? – Vladimir Aug 1 '14 at 18:20
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    It might be helpful to review the types of questions which should and should not be asked. Specifically what to avoid asking. Simple "how to" question" are customarily not desirable. – Scott Aug 2 '14 at 19:51
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You could render multiple wireframe passes and compose them together - with a bit of work, this could be automated.

  • Sure, if you duplicate the object, you can render both wireframes at once, but this has its own issues. It's simpler to compose two passes. – imsky Aug 1 '14 at 18:27
  • At first I thought "composite" stands for pixel work (after the render process), but now I know it is a material. How is that done? – Vladimir Aug 23 '14 at 7:52
  • Check out this tutorial: blog.digitaltutors.com/… – imsky Oct 15 '14 at 2:13
  • Compositing is pixels work in Blender and that was my confusion. Thanks for the tutorial. – Vladimir Oct 15 '14 at 10:52

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