Is there a way to render an object together with double wire-frames in 3DS Max?
- Wire-frame 1 - The original geometry of the model - which on the render will curve by following the shape of the model
- Wire-frame 2 - The geometry that is created by the turbo-smooth modifier that will remain straight.
It is quite useful for showing the topology together with the deformation of the geometry.
Something like this -
Is something like that possible to make in 3DS Max?
Note - the wire-frame to be equal, relative to the object or relative to the screen. By that I mean - the edges to be with equal thickness.
Is something like that possible to do?