is there a way to render a scene with wireframe blending effect in 3DS Max?
Like this or something similar to this effect -
Something like this is possible using blender
Is 3DS Max capable of it?
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Besides that this is not the fastest method, is more interactive that any other method.
First, render you image as you would normally do. Then create a Standard Material and check Wire under the Shader Basic Parameters. Replace this new material with the one your geometry has.
Rerender the Image, save it and compose both results with a Gradient as a Transparency Mask and choose your desired Blend Mode: Add, Screen, Multiply ...