is there a way to render a scene with wireframe blending effect in 3DS Max?
Like this or something similar to this effect -
Something like this is possible using blender
Is 3DS Max capable of it?
Besides that this is not the fastest method, is more interactive that any other method.
First, render you image as you would normally do. Then create a Standard Material and check Wire under the Shader Basic Parameters. Replace this new material with the one your geometry has.
Rerender the Image, save it and compose both results with a Gradient as a Transparency Mask and choose your desired Blend Mode: Add, Screen, Multiply ...