I'm trying to freeze transforms in Maya, for an object that has animated children, but is not animated itself. (Explanation will follow in detail)
First of all, is this possible? Because it should be, so my intuition tells.
My hierarchy is like this :
ParentObject - ChildObject
ChildObject has animations, however
ParentObject hasn't any. I removed them manually from the Graph Editor. I also deleted all history on
ParentObject, but still, when I select ParentObject from the Outliner, and call
DeleteAllHistory; FreezeTransformations; I get the error message :
// Error : line 0: Freeze Transform was not applied because ChildObject.translateY has incoming connection
It doesn't even make sense because I select Parent, and not the Child. Does it automatically selects the child. If so, how can I prevent this behaviour?
Thanks for any help !
One possible solution is to select the Parent and group it, so add a grandparent. But I don't want this to go on, until I have
GrandGrandGrandGrandParent - GrandGrandGrandParent - GrandGrandParent - etc
so I want to know what I'm doing wrong, so I can fix it in later, probably more complicated situations. Thanks again !