So I want to make a 3d system of gears. Like working gears, with math and everything :) and for ease of use, I can just make the master gear rotate smoothly by 360 degrees over a period of X seconds.
But the thing is, from what I can tell, real gears don't rotate constantly and smoothly. Slow them down and you can easily tell how the gears move, stop, move stop. Spun up they behave the same, even if it LOOKS smoothly.
My question being: is it worth adding the extra effort for that minuscule delay in the animation? The gears will vary in size and speed.