I am creating texture maps for my oblique perspective RPG...
I am able to create the front aspect fine, but run into issues with the side/45 degree angle texturing.
I don't want to have to redraw the texture each time for the side view, so to be efficient I just transformed and skewed the front texture to be at a 45 degree angle. The problem is, it appears all stretched out:
How can I skew the front texture to 45 degrees such that the quality is preserved?