I have been trying to convert an illustrator file to a 3D model for a few hours now, but I keep coming across the same errors.
I am using Maya, but I wouldn't mind using 3DS Max if it would fix my problem.
This is my path in Maya:
I have selected the main part of Australia and gone to
Edit Curves -> Open/Close Curves to make sure all my curves are definitely closed. I then go to
Surfaces -> Bevel Plus to turn it into a 3D object. Although, this is what happens:
Does anyone happen to know why it is not producing a perfect bevel of the path?
Managed to extrude the path, although I am unable to close the faces now.