I am using Photoshop CC to draw a skybox -that is, an image composed of six sub-images that seamlessly assemble into a cube, like this:


As soon as I started drawing, I noticed that it is very difficult to make the image seamlessly loop across the different faces of the skybox.

I would like to know if there is a way to simplify the process of drawing such an image.

What I'm currently doing is to put guides in a grid the size of my skybox, paint, and then manually rotate the different faces to various configurations, and fix the seams. It is a very complicated work, and I would like to believe there is a better way to do this.

For example, I would like to be able to take a face of my image, copy it, rotate it and place the copy in a different part of the image, and make it so drawing on one of the copies automatically updates the other copy. I don't know how to do this, or if it is even doable in Photoshop.

Are there any ways to streamline the creation of such drawings in Photoshop?

  • you can map it on a 3d cube and paint on top of that. – joojaa Sep 15 '14 at 17:31
  • @joojaa: How do you do that? – Panda Pajama Sep 15 '14 at 17:36
  • Doing a skybox in PS is tedious. What about an external tool? – Rosenthal Sep 16 '14 at 1:46
  • Do you have any suggestions? I want to paint the skyboxes, not get them automatically generated. – Panda Pajama Sep 16 '14 at 1:50
  • 1
    This is my approach: take the pictures, create the panorama, go to 3ds max or blender, create a box, apply UV mapping, choose projection method to spherical, bake the textures. More steps, but less time. – Rosenthal Sep 16 '14 at 2:28

I don't believe there is any good way for you to do this in Photoshop as-is. I would highly suggest you look at Quixel DDO + 3DO. It integrates directly with Photoshop and would allow you to paint in 3D using Photoshop brushes. It's fairly overkill for what you need, but should help you out.


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