I've got a very complex texture that I have running WAY over the art board and I need to clean it up for a client. How do I get rid of every point outside of the art board?
I would make a rectangle the same size as the artboard and turn it into a clipping mask.
To do this, group together all the layers you wish to trim by selecting them and entering command+g. Next, make a rectangle with the same dimensions as your artboard, and center horizontally and vertically. With the rectangle layer in front, select both objects, enter command+7, or go to object>clipping mask>make, and voila. You will only see the parts within the dimensions of the rectangle. Simply double-click the new object to access the clipped information or enter command+alt+7 to get rid of the clipping mask.
The clipping maks will not remove the paths and points that are off the artboard - it will simply hide them.
I would use the CROP pathfinder.
- Create your artboard sized rectangle on top of the other objects
- Select all the objects and CROP in the Pathfinder Panel. This will remove all vector objects that fall outside of the rectangle.
The resulting object will be a Group of paths - The top "cropping object" is still there - it will lose it's fill and stroke - but if you need them then you simply reapply fill or stroke.
This will not work on bitmap images or type that not been expanded.