7

Interesting gradient to circles, diffused texture

I have tried using noise/blue etc. to create a similar effect. It looks similar but not quite as graduated. I'm interested in hearing about different approaches!

  • 1
    Try adding the effect as a radial gradient from blue to black then changing the blending mode to Dissolve – SaturnsEye Dec 4 '14 at 10:00
  • @saturnsEye, I think it's a good way. See that : inlink.incognito-interactive.com/stack/test-radial.zip – jcbaudot Dec 4 '14 at 11:09
  • As far as simple goes... I'm thinking you could get pretty close with Layer style Inner glow, since it has the Noise option ( of course with the layer Fill set to 0% ). The only thing it is missing is the blur that you example picture has. If you want that blur in there, inner glow might not be the best method. – Joonas Dec 4 '14 at 11:31
5
  • Set your background to black, and create an ellipse

enter image description here

  • Add a new layer, fill it with solid gray, then Filter > Noise > Add Noise and add a little gaussian blur ( Filter > Blur > Gaussian Blur )

enter image description here enter image description here

  • Apply the blending effect Color Burn to the noise layer

enter image description here

  • Go back to your ellispe and apply your gradient effect ( Layer > Layer Style > Gradient Overlay ) this way you can adapt the graduation of the gradient.

enter image description here

  • Et voilà !

enter image description here

3

It's also implementable within just single Inner Glow style for a shape layer (the shape itself is painted black).


Let's go from top to bottom:

  1. Set Blend Mode to "Dissolve"
  2. Opacity: 100%
  3. Noise: 25%
  4. Make gradient of a desired color
  5. Set Size to 100px
  6. Range: 75%
  7. Jitter: 15%


Try playing with the numerical values.

enter image description here

0

Start with solid shape centered on your canvas. Create a layer above the shape layer and add a radial gradient from the center of that shape to its edge. Create a reveal all mask on the shape layer and then copy and paste the gradient to the mask. Add noise to the original gradient layer and then use the subtract bending option.

That should get you close.

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