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I want to add a scale to a drawing without putting an object for scale in it.

I have no problem showing the scale of an object by putting something like a human or a banana next to it, but how can I add hugeness to something like a hall or a cavern w/o them?

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    atmospheric haze, perspective, detail (bats?). and wellcome to GD.SE – joojaa Feb 8 '15 at 20:07
  • In a hall there will likely be light fixtures, chairs, or something similar. Think of objects that might go inside – Zach Saucier Feb 8 '15 at 20:44
  • thanks for the tips and the welcome, any more ideas on how to actually do it w/o the use of objects? Maybe some approach on angles? – allegroBegin Feb 8 '15 at 20:47
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    The frog perspective (looking up from the ground) might be a good choice to show scale by perspective. – Afterlame Feb 9 '15 at 12:10
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You can add "hugeness" by using the person viewing the artwork as the "ruler"; in other words, you need to play with angles to make the person viewing your art feel small!

Instead of making the art viewed at the height of the eyes, you lower this as if the person was small and add an angle upward. The more depth you can add with perspective, the bigger it will look.

You can make the viewer feel "wrapped" by your artwork too by making the drawing go above their head. And you can also crop tall building and not show its end (roof, cave ceiling.)

Some examples:

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For caves, you can also use shadow, smoke, fog in the end of your drawing to give an impression of depth. You can use other natural elements instead of objects like rocks; the way you can represent depth is by using layers of rocks (eg. see 5th picture.) And you can use ray of light in the top of the cave to add some height. The ray of light will serve as ruler.

Same goes with leaves, roots or anything human can identify and already have a clear conception of them in their mind; either you make these elements giants to make the viewer feel in a world of giants or you use these elements very small to make them look far and use this to add depth.

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