I'm currently developing a simple 2D game using LibGDX. The core game logic is in place, but the assets are simply taking forever to create.
My current method to create each animation frame is to hand-draw it on paper, then scan it in to Photoshop. There, I color each image in and sharpen it up. Currently, to create a single animation with 5-10 frames it takes many many hours.
Is there a better way to go about creating animation sprites without drawing each one from scratch? Are there any better tools for asset creation than Photoshop?