So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max:
Then, I did this 'render to texture thing' with those settings: I also used channel 2, like in this video
That is what it rendered:
I checked if everything was ok with the texture, so I applied it as a material bitmap: Still, everything looks pretty good here:
Then I export the model as .obj file:
Finally, I open fbx-converter, to convert my .obj file to .g3db. And the following shows up:
So is there any way to fix the texture?