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So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max:

Then, I did this 'render to texture thing' with those settings: I also used channel 2, like in this video

That is what it rendered: enter image description here

I checked if everything was ok with the texture, so I applied it as a material bitmap: enter image description here Still, everything looks pretty good here: enter image description here

Then I export the model as .obj file: enter image description here

Finally, I open fbx-converter, to convert my .obj file to .g3db. And the following shows up: enter image description here

So is there any way to fix the texture?

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Well, I found the answer. I flipped the texture horizontally. Now it looks awesome

  • Initial Texture: enter image description here
  • Flipped texture: enter image description here
  • than I converted my model to .DAE, and it looks awesome: enter image description here

Thanks to @poor and @Xoppa !

ps: It looks awful it 3ds Max now:)

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