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So I've create a simple scene in 3ds MAX with a box and a rectangle with Garment Maker Modifier:enter image description here

Then I apply MassFX Rigid Body Modifier to the box, setting it as a dynamic object: enter image description here

To complete my scene, I apply mCloth Modifier to my rectangle, leaving default settings:enter image description here

To start simulation I press Start Simulation Button in the MassFX Toolbar: enter image description here

Finally, I want to export this scene using FBX. To achieve this, I ****bake** all** the animation by pressing Bake All button (not Bake Selected, but Bake All):

enter image description hereenter image description here

Then I export the whole scene as FBX file. The following FBX Export Window shows up: enter image description here

I make sure that i clicked the the Animation and Bake Animation checkboxes and click OK. It takes my computer suspiciously small amount of time to export.

To check if the exported file is fine, i open it in FBX Review program, but no cloth simulation is animated when I press play button. enter image description here

P.s. It is only about simulated objects , dynamic ones work fine.

Is there any way of exporting scene WITH simulation? Thanks in advance

  • No, the simulation engine is not exportable – joojaa Mar 29 '15 at 11:47
  • Any simulation engine is not exportable, or only massfx? – Boris Milkman Mar 29 '15 at 12:11
  • No simulation engine is exportable, but offcourse that does not mean there is no situation where theres a engine in both ends. – joojaa Mar 29 '15 at 12:41
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The simulation is something your application does. This is part of the code of your software, it does not export. The part that runs your simulation is called a solver. There exists a possiblity that your target provides a solver. FBX just does not have containers to move this info. In general exporting a simulation is more complex than geometry or animation, because its harder to have consensus how things should work.

This does not mean it could not work, its just harder to get it to work. Its alsi a politics issue as well as a technical issue.

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export it as objSequence ............

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    Please exlain what you mean, for example by adding shreenshot(s). Just leave the leading ! out, one with more rep can activate it for you. And please suppose the reader does not know where objSequencecan be found ... Not to forget: welcome! – Mensch Oct 18 '15 at 18:54

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