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I am working on an android game, and I found this image while search for 8 bit graphics. I really like this style of the visuals, specifically the 45 degree perspective mixed with the blockiness of 8 bit graphics. Does anyone know the name of this style, and can someone point me in the right direction of a software application that could help me accomplish something similar to this?

enter image description here

  • No sprites? If they were in the screenshot, I'd be able to call it "isometric". The blockiness and restricted apllete suggests "8-bit". – usr2564301 Apr 4 '15 at 20:33
  • I think the isometric is correct but I am not certain you can define this as 8 bit. (Ex: when you search isometric 8 bit there isn't really anything with this style) – Luke Cauthen Apr 4 '15 at 20:40
  • Actually I was more confident on the "8-bit" part of that comment :) Look: low resolution, limited palette. – usr2564301 Apr 4 '15 at 20:43
  • Its actually very high resolution. If you zoom in you can notice the very detailed shading on the edges of each block. – Luke Cauthen Apr 4 '15 at 20:44
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    Not all styles have a "name" specifically. I'd just call it "8-bit" as others have mentioned, or off-axis 8-bit. – Scott Apr 4 '15 at 23:38
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After more searching, I found a program that can accomplish this effect very easily.

As stated in one of the comments, a search in Google that leads to similar images is: 8-bit isometric voxels

http://hexraystudios.com/hexels/

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You can achieve a similar look in Illustrator. After creating objects (with pen tool or shapes), go to Effects > Stylize > Drop Shadow. Drop shadow settings
Just make sure there is no blur and play with the settings.
There are tutorials about 8bit design online. If you want to copy your example, you would just need to rotate the objects (15 degrees).

  • Hi Fannie, although your answer is technically correct, it's not really an answer to the question is it? – PieBie May 5 '15 at 12:42
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As in the comments its not really an exact style. 8bit ish, Voxel ish, basically its hipster :)

To go about making these, espescially for a game of any scale. I would use a pipeline of Illustrator (or Inkscape) and then import into Blender or another 3D program.

While you could get away with making these in a 2D program. It'll be hard to maintain consistency across scenes.

First make all your shapes in Illustrator, then import and extrude and layout in Blender. The rendering will be up to you, a simple shader with no shadows should do it.

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